The four new bingo sets introduce young learners to essential topics in the Grade 1 science curriculum:
- Plants Bingo – Helps children explore plant parts, growth, and basic botany terms.
 - Animals Bingo – Introduces animal types, habitats, and characteristics through simple vocabulary and visual learning.
 - Earth Science Bingo – Encourages understanding of weather, landforms, and natural resources.
 - Physical Science Bingo – Focuses on motion, materials, and energy concepts suitable for early learners.
 
"These new bingo cards were designed to bring active learning into science lessons," said a spokesperson for BCF, the educational content developer behind the project. "By combining play with key science ideas, the cards help young students build curiosity and confidence while giving teachers a simple, effective way to reinforce learning across different settings."
Independent research supports the effectiveness of this approach:
- Effect of Bingo Game Instructional Strategy on Pupils' Achievement in Mathematics in Public Primary Schools – Tella, A., & Fatoki, F. M. (2021) – JISTE, 25(1)
 - Bingo Game Approach on the Students' Performance in Biology – Ramo, J. C. (2021) – IJTSRD, 5(4), 295–301
 - Effect of Digital Game-Based Learning on Student Engagement and Motivation – Nadeem, M., Oroszlanyova, M., & Farag, W. (2023) – Computers, 12(9), 177
 
About BCF
BCF is an educational resource developer focused on creating free, high-quality learning tools for teachers, parents, and students worldwide. Its materials emphasize engagement, simplicity, and inclusivity, helping learners build curiosity and confidence across core subjects.
Source: BCF
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